ThumMusings

Bringing the user interface of music-making into the 21st Century, and changing the world... one note at a time.

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Name: ThumMeister
Location: Austin, Texas, United States

In the late 1980’s, I tried to write insanely great code for the Mac and help others do so, too. When Windows swept through the Valley in 1991-2, I realized my great code would become worthless if the Mac platform sank. I became very interested in knowing how to spot winning platforms. Since Microsoft clearly knew how to make its platforms succeed, I joined its Systems Strategy Group. While designing and executing practical "technology evangelism" campaigns, I studied the theory behind the practice, eventually teaching mandatory "how-to" seminars to Microsoft's new evangelists. I left Microsoft in 2000, looking for a new industry to disrupt. When my wife quit her piano lessons after six months of diligent practice, saying that “music is just too hard,” I knew I’d found it. Hammering the Web relentlessly, I found a novel combination of old ideas which could make music dramatically easier to teach, learn, & play, more emotionally expressive, and expand the frontiers of tonality. This blog tells the story of my bringing those innovations to market.

Tuesday, July 24, 2007

Wii

Nintendo’s new Wii video game console is now out-selling all other consoles combined. Why? Because Nintendo focused every aspect of the Wii’s design on growing the market.

To quote Nintendo’s President, Satoru Iwata, in designing the Wii, “We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so-forth, but that we want to get new people playing games.” [emphasis added]

To accomplish this objective, Nintendo couldn’t just do the same thing its competitors were doing. It had to do something really different – something that made video games fundamentally easier to learn and play – and offer it at a more-affordable price point. This is a classic example of blue ocean strategy, as others have noted.

Being “really different” is extremely beneficial to establishing new industry standards – as Bill Gates, the all-time world champion standard-setter, made clear long ago. The novelty, elegance, and simple power of Nintendo’s motion-sensing Wii controller have garnered impressive PR, with YouTube flooded by consumer-generated videos of the Wii remote in action.

Nintendo’s success in out-selling its competitors is amazing enough, but what’s even more impressive is that Nintendo makes a direct profit of $50 on each console it sells. Sony and Microsoft each lose money on their consoles, hoping to make it up through per-game license fees from third party game developers. But because Nintendo’s Wii console is outselling all of its competitors, it is also the most attractive platform for third-party game developers – so Nintendo will tend to make more money in licensing fees from these game developers, too.

Any way you slice it, Nintendo’s blue-ocean strategy of growing the market is trouncing its competition.

Meanwhile, the music products & lesson industries are, together, almost as large as the video game industry (2005 data). Thumtronics can do in the music products & lesson industries exactly what Nintendo has done in the video game industry – grow the market with products that are cheap, simple, and fun, and capture that growth with intellectual property.

The success of Nintendo is a ringing endorsement of Thumtronics’ strategy.

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