ThumMusings

Bringing the user interface of music-making into the 21st Century, and changing the world... one note at a time.

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Name: ThumMeister
Location: Austin, Texas, United States

In the late 1980’s, I tried to write insanely great code for the Mac and help others do so, too. When Windows swept through the Valley in 1991-2, I realized my great code would become worthless if the Mac platform sank. I became very interested in knowing how to spot winning platforms. Since Microsoft clearly knew how to make its platforms succeed, I joined its Systems Strategy Group. While designing and executing practical "technology evangelism" campaigns, I studied the theory behind the practice, eventually teaching mandatory "how-to" seminars to Microsoft's new evangelists. I left Microsoft in 2000, looking for a new industry to disrupt. When my wife quit her piano lessons after six months of diligent practice, saying that “music is just too hard,” I knew I’d found it. Hammering the Web relentlessly, I found a novel combination of old ideas which could make music dramatically easier to teach, learn, & play, more emotionally expressive, and expand the frontiers of tonality. This blog tells the story of my bringing those innovations to market.

Wednesday, October 24, 2007

Project BarBQ

I spent last weekend (October 19-21) at Proejct BarBQ, billed as “The World’s Premiere Interactive Think-Tank.” As in all eleven previous annual incarnations, its sole topic was “Influencing music hardware & software over the next five years.”

Proejct BarBQ was, without a doubt, the coolest conference I have ever attended. Ever notice how the best part of every conference happens outside of the session rooms? It’s the informal exchange of ideas and the networking that makes conferences so productive – the actual sessions are usually pretty boring. Project BarBQ has no sessions, aside from a couple of introductory keynote sessions. Instead, the attendees – limited to 50 per year – decide for themselves what the top four problems facing the audio/music technology industry are, and split up into groups to work out solutions to those problems. Many significant advances in technology & business models have come out of these sessions. Sound boring? Hardly! Not only is it a gas to engage really smart people in heated debate, but it’s even MORE fun to do so when exchanging volleys from rubber-band guns or toasts from seemingly-bottomless margarita pitchers. These ancillary activities loosen people up to approach their shared problems in a fun and creative way.

I had hoped to get the attendees to agree that one of the top four problems to be solved was “increasing the success rate of music education,” but I was unable to attend the first day of the conference, and therefore was not able to make my case. Rats! The closest topic agreed upon was “user interface” – a rather broad topic! – and that topic’s members decided to focus on the needs of the prosumer audio engineer rather than the novice musician, so I was not able to contribute as much as I would have liked.

I got two main benefits from attending Project BarBQ. First, I got a lot of excellent feedback from its attendees on ways that I could make the Thummer even better (the top request: including an old-fashioned “MIDI Out” jack, even if the Thummer’s expressive power is clipped to worthlessness due to the MIDI cable’s anachronistic 31.25 kBaud data rate). Second, I made some excellent connections, some of whom agreed to help me make some connections to move Thumtronics forward. For example,
  • George “The Fat Man” Sanger, organizer of Project BarBQ and music technology legend, agreed to introduce me to some top-flight engineers once Thumtronics gets funded, and
  • Tom White, head of the MIDI Manufacturer’s Association, agreed to introduce me to some OEM manufacturers who might be interested in partnering with Thumtronics.
All in all, well worth attending.

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