Who Cares?
Yes.
In a study of 3,500 consumers conducted during the last global recession (Stimulating Consumer Demand through Meaningful Innovation, Accenture, 2002), Nunes & Johnson found that consumers most often singled out two problems as needing “better” solutions:
- Improving their physical health and sense of well-being, and
- Helping them learn or providing intellectual stimulation.
Yes.
A study (Kigoa & Tims, 2001) of mature students taking music lessons, compared to a control group that did not take such lessons, found that among those taking lessons:
- Blood tests indicated a 90% increase during the test period in levels of Human Growth Hormone (hGH, which increases energy and sexual function, while decreasing the occurrence rate of illnesses), and
- Anxiety, depression and perception of loneliness all decreased.
Indeed, learning to play the Thummer can address many of consumers’ other stated needs, too.
Here’s the full list of benefits sought by consumers from Nunes & Johnsons’ study:
Learning to play music with the Thummer can help consumers satisfy many of these perceived needs. You want more free time? Learn to play an instrument that’s easy instead of one that’s hard. Want to make the most of your free time? Learn to play the Thummer, which requires less practice to get an equivalent amount of enjoyment. Want help pursuing your interests/hobbies? If your hobby involves making music, then learning to play the Thummer can help you more than learning any other instrument. Want to connect with your friends & family? Get together and make music with the simple, flexible, portable Thummer.In short, the Thummer offers a simple, cheap, and effective way of acquiring each of the benefits most sought by consumers.
Labels: innovation, strategy, Thummer, Thumtronics


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